User blog:DarRam/Top 20 Most Powerful and developed nations of Planet Zord

1. Neverine Provinces

2. Liberal

3.LC

4. Atlantis

5.Quang

6. Counter Eagle

7. Tremblement

8. Yassen

9. Contenealous

10. Embrack

11. Russian Spaw

12. Yassen

13. Foray

14. New Britain

15. New Russian Federation

16. New France

17.Silverstone

18. New Canada

19. Nova Federation

20.Yah

CRIME RATES IN ALL DEVELOPED NATIONS: 0.2% SINCE 1799 and Civilian Death rates at .2% since 1799. Obese and suicide rates are also non-existent.

Planet Zord's Population by gender: 49% male 51% female since 1700 for each nation. The developed countries such as Liberal, Neverine Provinces, Quang, Silverstome, Atlantis, New Britain, New France, New Russian Federation, LC, Yassen, Embrak, New Canada, New America, Counter Eagle, Nova Federation, Tremblement, Foray had balanced economies (both industrial and agricultural in each nation) are all Neo-Western nations. Throughout the span of their histories into the present and into the future, they are and will be super wealthy first world resource rich countries while at the same time being sole creditors throughout their past and the present as they have maintained their stable capitalistic governments (Constitutional Monarchies, Democracies, Republics) through their histories without having to face a period or periods totalitarian regimes or economic depression. They now have GDP's surpassing $300-400 Trillion with no liabilities to other nations, especially Neo-Eastern ones. They always have been goods producers never being solely dependent on foreign goods although trade does occur, preventing insecurities since they have been always exporters and supply secure without running out of any type or resources (applies to extremely powerful nations, some that were/are imperial powers, in the past and into the present as well). These nations have industrialized just a few years prior to their establishments and turned into developed nations a couple of years after establishments, and they have stayed as developed nations ever since then. Most developed nations, not mentioned, had these types of economic and governmental benefits very recently or had gone through periods of totalitarianism in between periods of stability and fairness. Most of the imperial powers have successfully granted independence to each territory whenever they decided to do so for each one with little to no bloodshed involved. This was because the imperial powers felt that if a territory was ready to become a country, it could be made possible. Those countries were not starved of wealth or manpower that would enable them to give up their territories and these countries never were through their histories. Because of excellent colonial practices most territories favored being ruled over by an imperial power hence there was no bloodshed that would force any imperial power to give up a territory. Simply, the imperial powers decided when it was best to give each of their territories independence, one, a couple or a small handful at a time. The nations during the time they were imperial powers (TUCLR, Atlantis, New France, New Russian Federation, New Britain, New Canada) were very good allies with each other since 1511. The industrial revolution on Planet Zord in today's developed nations started in 1300. Child Mortality Rate was always at 0% while maintaining stable or high fertility rates with no sign of decline. Planet Zord, at least in its developed countries mentioned in terms of technological innovation, have always been technology more advanced than Earth by 10-20 years while still retaining a superior culture of the Neo-Western world which both show no signs of decline anytime in the future. The first early guns had been invented in 1000. The match lock muskets in 1100. Single shot flintlock rifles w/ gun power in 1390, rifles ignited by percussion caps in 1500 and repeating rifles with 11 bullets max per round in 1700, semi automatics in 1810 and hand held fully automatic rifles in 1870. Steel ships being invented in 1800, cannons being invented in 1200, hand cranked turrets in 1780 and auto cannons in 1800. Automobiles (civilan and combat) being invented in 1860 airplanes (civilan and combat) in 1870 and helecopters in 1920 with automatic turrets. The mentioned weapons were enchanced every 5-10 years to signficantly increase their damage upon the enemy; as for ships, they were made more invunerable to any sort of weapons every 5-10 years. This is with immediate mass production and distrubutions of these enchancements. The developed imperial nations and other powerful non-imperial neo-western nations with excellent militaries on par with imperial powers had all the means to reach these mentioned technological advancements in a timely manner of their inventions and mass distributions due to their early industrial revolutions and superior balanced economies. These technologies have superior advatages to Earth's since the time of their invetions and mass distrbutions. Since all materials are very easy to distribute in these nations, the military have obtained mass quantities of military uniforms their accessories and beneficial perks in a timely manner usually the uniforms works as if they were expensive and a luxury, but in reality they were easy to produce in mass quantities for cheaper prices. Same goes for fancy civilians attire worn by the common man, government officials, and richer people. This all applies presently. All the solders in these nations are well-trained and skilled. Most of the time, it was easy for solders to travel with large quantities of heavy machinery with them and still is. The Population comprises 100% Mortal External Humans. Supplies never run out for all classes of people who all possess some wealth. Peasantry doesn't exist. All the countries listed and mentioned have the most powerful technologoicaly advanced militarizes on Planet Zord and superior infiltrstructure.

In the countries listed here, once they reach certain population thresholds, they have the advanced technology to set up colonies on other nearby habitable planets. These countries have always throughout their histories impossible to invade (doesn't matter what their population densities are; should be at least over 10 people square miles by modern standards). While the populations in these countries are seeing exponential growth each decade, populations in Neo-Eastern countries are beginning to stagnate or have extremely slow growth rates (1-100,000 people per 10-20 years in a country with a population of 30 million people or over for example).

All the developed nations throughout the course of Planet Zord's history (includes the ones listed and mentioned above) and into the present are all Neo-Western nations located on the Amereuroslavic, Walshold, Eurodore, and Island Nation continents with high GDP's nominal and per capita, without poverty, unemployment or liabilities to other nations, especially Neo-Eastern ones.They also have very high standards of living many times greater than Earth. These nations only excluded all the weaker kingdoms and duchies on the Western part of the Amereuroslavic continent that were vulnerable to Evil Empire invasion. Today, these developed nations or/and powerful nations listed on this page and on the 2020 Census are impossible to invade.

Throughout Planet Zord's history, the risk of a nation's invasion by the Evil Empire was determined by a variety of factors: geography, economy, technological advancement, population numbers, industry, human development, military personnel size, heavy defenses with the placements of superior military bases and powerful warships and so forth. The Population Censuses of 1815, 1907 and 1939, outlined how powerful nations or a group of nations were on certain continents of the Neo-West. The risk of invasion by the Evil Empire is extremely low for all Eurodore, Basane, and Walshold countries because many of them meet all the factors list above no matter what stage of the power hierarchy they are on. The imperial powers (Liberal, Atlantis, New France, New Russian Federation, New Britain, New Canada), and their constituents are also impossible to invade because of said factors. For nations on the Amereuroslavic Continent, what stage a nation is on the power hierarchy matters more since the extremely powerful nations on the continent are impossible to invade and have been throughout their histories with the aid of advanced technology and high population counts. Mildly powerful nations, as long as they share borders with or in proximity to extremely powerful nations (these mildly powerful nations could also meet most of the listed factors, but that is not required; some of these mild nations like LC did but others such as The Northface Kingdom did not), would be impossible to invade. Other mildly powerful nations and weak nations that were much further away from the more powerful nations and from each other, were much more likely to be invaded by the Evil Empire no matter if a coalition, comprised of only weak nations, shared borders with each other, as the list of its invaded nations proved. The Neverine Protectorate War ensured that certain nations much weaker that it, were protected from the forces of The Evil Empire (see Planet Zord Populations in 1939). The Protectorate war, with the naval blockades implemented by The Neverines (jointly with the navies of Yassen, Embrak, Russian Spaw and Eurodore Mercenaries) and a string of military bases at their long borders long before 1914, made it impossible for the Evil Empire to invade and conquer other nations eastward such as the mildly powerful LC, Yassen, Embrak, Russian Spaw, and the extremely powerful imperial nation, Liberal. These nations eastward, also have engaged in the practices of heavily protecting its coastlines with strong and technological advanced navies with a heavily defended military bases and fortifications, spread throughout their countries. The same could be said for other powerful Neo-Western nations in the Eurodore, Basane, and Walshold continents.

Risk of Invasion based on the three aforementioned Census Reports
Countries with the most powerful militaries (at land at sea since all these countries had and always will have superior armies, navies and air forces) in terms of manpower and having the latest technology are= impossible to invade

Countries with mildly powerful militaries= impossible to invade as long they are in proximity with one or more extremely powerful nation (Amereuroslavic)

Other Wealthy Neo-Western Countries (not very powerful)= impossible to invade as long they are in proximity with one or more extremely powerful nation (Amereuroslavic)

Other Wealthy and Powerful Neo-Western Nations


 * Impossible to Invade: The Republic of Neverines, Embrak, Sovergn Tusrev Yassen Unification, Russian Spaw, Quang, LC, and Mazie-Hoveyfur Confierion
 * Vulnerable to gradual or swift invasion: Kingdom of Black and White Parrels